17 #include "scene/entity.hpp" 18 #include "core/image.hpp" 75 ray project(
int ix,
int iy,
int width,
int height)
const;
Basic space entity.
Definition: entity.hpp:50
Definition: camera.hpp:45
const vector & position() const
Entity location.
Definition: entity.cpp:83
Definition: camera.hpp:44
virtual void render(image &img, int flags=FullRender) const
Process a render.
Definition: camera.cpp:40
Render camera.
Definition: camera.hpp:28
Definition: camera.hpp:46
3D vector
Definition: vector.hpp:28
Camera(const vector &position, const vector &target, const vector &up, double near=3.0)
Main constructor.
Definition: camera.cpp:10
const vector & target() const
The camera focus target.
Definition: camera.cpp:16
RenderQuality
Render quality flags.
Definition: camera.hpp:43
ray project(int ix, int iy, int width, int height) const
Build a new ray projected from a render target position.
Definition: camera.cpp:24
Light ray.
Definition: ray.hpp:33
Image surface.
Definition: image.hpp:31
Definition: camera.hpp:47
void setTarget(const vector &target)
set the camera focus target
Definition: camera.cpp:20