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Ray Tracer Common Project
Image rendering program based on the ray tracing technique.
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This is the complete list of members for rt::Mesh, including all inherited members.
| add_faces(double *vertex, unsigned int *index, DataType data_type) (defined in rt::Mesh) | rt::Mesh | |
| addChild(Entity *) | rt::Entity | |
| children() const | rt::Entity | |
| DataType enum name (defined in rt::Mesh) | rt::Mesh | |
| Entity(Entity *parent=0) | rt::Entity | |
| Entity(const vector &pos, Entity *parent=0) | rt::Entity | |
| Entity(double x, double y, double z, Entity *parent=0) | rt::Entity | |
| from_wavefront(const std::string &filename) (defined in rt::Mesh) | rt::Mesh | static |
| Geometry(Entity *parent=0) | rt::Geometry | |
| Geometry(const vector &pos, Entity *parent=0) | rt::Geometry | |
| Geometry(double x, double y, double z, Entity *parent=0) | rt::Geometry | |
| globalMatrix() const | rt::Entity | |
| globalPosition() const | rt::Entity | |
| hits(const euclidian &e) const | rt::Mesh | virtual |
| invertedGlobalMatrix() const | rt::Entity | |
| isDirty() const | rt::Entity | |
| Mesh() (defined in rt::Mesh) | rt::Mesh | |
| operator<< (defined in rt::Mesh) | rt::Mesh | friend |
| parent() const | rt::Entity | |
| position() const | rt::Entity | |
| Quads enum value (defined in rt::Mesh) | rt::Mesh | |
| queryAll(std::list< const T *> &list) const | rt::Entity | inline |
| removeChild(Entity *) | rt::Entity | |
| rotation() const | rt::Entity | |
| scene() const | rt::Entity | |
| setParent(Entity *) | rt::Entity | |
| setPosition(const vector &pos) | rt::Entity | |
| setRotation(const vector &rot) | rt::Entity | |
| setScene(Scene *) | rt::Entity | |
| soil() | rt::Entity | |
| Triangles enum value (defined in rt::Mesh) | rt::Mesh | |
| update() | rt::Entity | virtual |
| uv(const element &) const | rt::Mesh | virtual |
| ~Entity()=0 | rt::Entity | pure virtual |
| ~Geometry()=0 | rt::Geometry | pure virtual |
| ~Mesh() (defined in rt::Mesh) | rt::Mesh |
1.8.15