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Ray Tracer Common Project
Image rendering program based on the ray tracing technique.
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This is the complete list of members for rt::Sphere, including all inherited members.
| addChild(Entity *) | rt::Entity | |
| children() const | rt::Entity | |
| Entity(Entity *parent=0) | rt::Entity | |
| Entity(const vector &pos, Entity *parent=0) | rt::Entity | |
| Entity(double x, double y, double z, Entity *parent=0) | rt::Entity | |
| Geometry(Entity *parent=0) | rt::Geometry | |
| Geometry(const vector &pos, Entity *parent=0) | rt::Geometry | |
| Geometry(double x, double y, double z, Entity *parent=0) | rt::Geometry | |
| globalMatrix() const | rt::Entity | |
| globalPosition() const | rt::Entity | |
| hits(const euclidian &) const | rt::Sphere | virtual |
| invertedGlobalMatrix() const | rt::Entity | |
| isDirty() const | rt::Entity | |
| normal(const vector &) const | rt::Sphere | |
| parent() const | rt::Entity | |
| position() const | rt::Entity | |
| queryAll(std::list< const T *> &list) const | rt::Entity | inline |
| ray() const | rt::Sphere | |
| removeChild(Entity *) | rt::Entity | |
| rotation() const | rt::Entity | |
| scene() const | rt::Entity | |
| setParent(Entity *) | rt::Entity | |
| setPosition(const vector &pos) | rt::Entity | |
| setRay(double r) | rt::Sphere | |
| setRotation(const vector &rot) | rt::Entity | |
| setScene(Scene *) | rt::Entity | |
| soil() | rt::Entity | |
| Sphere(double r) | rt::Sphere | |
| Sphere(const vector &pos, double r) | rt::Sphere | |
| tangent(const vector &) const | rt::Sphere | |
| update() | rt::Entity | virtual |
| uv(const element &) const | rt::Sphere | virtual |
| ~Entity()=0 | rt::Entity | pure virtual |
| ~Geometry()=0 | rt::Geometry | pure virtual |
1.8.15