18 #include "geometry/geometry.hpp" 19 #include "material/material.hpp" 74 std::map<Geometry *, Material *> _materials;
Basic space entity.
Definition: entity.hpp:50
Object material.
Definition: material.hpp:39
static Material * defaultMaterial()
The default material.
Definition: material.cpp:20
3D vector
Definition: vector.hpp:28
Geometric entity.
Definition: geometry.hpp:39
rt::hit hit(const euclidian &) const
Perform a hit with an euclidian.
Definition: object.cpp:33
The result of a collistion between a Geometry and an euclidian.
Definition: hit.hpp:39
Material * material(Geometry *) const
Get the material of a geometric element.
Definition: object.cpp:29
Localised vector class.
Definition: euclidian.hpp:27
Visibles objects in a scene.
Definition: object.hpp:34
void addGeometry(Geometry *geometry, Material *material=Material::defaultMaterial())
Add a geometric element to the object.
Definition: object.cpp:17
void setMaterial(Geometry *, Material *)
Set the material of a geometric element.
Definition: object.cpp:22
Entity * parent() const
The parent entity.
Definition: entity.cpp:101
Object(const vector &pos, Entity *parent=0)
Construct an object from its position vector and its parent.
Definition: object.cpp:9