17 #include "core/euclidian.hpp" 18 #include "core/color.hpp" 19 #include "geometry/hit.hpp" 62 static int ambientLightSampleSize();
63 static void setAmbientLightSampleSize(
int ss);
photon trace(const Scene *scene, int flags, double *depth=0) const
Definition: ray.cpp:44
rt::hit hit(const Scene *scene, const Object *except=0) const
Get all informations about the collision between this ray and an object in a scene.
Definition: ray.cpp:24
Complete scene.
Definition: scene.hpp:42
const vector & u() const
The direction vector (alias for euclidian::direction())
Definition: euclidian.hpp:49
const vector & origin() const
The position vector.
Definition: euclidian.hpp:56
ray(const vector &origin, const vector &u, int life_time=10)
Create a new light ray.
Definition: ray.cpp:20
3D vector
Definition: vector.hpp:28
The result of a collistion between a Geometry and an euclidian.
Definition: hit.hpp:39
Light photon class.
Definition: photon.hpp:28
Localised vector class.
Definition: euclidian.hpp:27
Visibles objects in a scene.
Definition: object.hpp:34
Light ray.
Definition: ray.hpp:33